Author Topic: Packaging Color Sets  (Read 473 times)

Should be a fairly simple question...
How would you go about packaging a color set?
If I don't want to overwrite the previous .txt, that is.

Why don't you explain what you're trying to do first.

If I don't want to overwrite the previous .txt, that is.

In other words:

Just like with custom GUI, is there a way to put a Color Set in a .zip so when you run Blockland the server uses the Color Set, but it doesn't override the .txt in ./config/server?

RTB has a system for loading color sets dynamically from zip files which you can read about in the RTB thread in Modification Discussion.

As far as I was aware, RTB 2 isn't released yet.
Also, is there a simple way (like with GUI "thing.bitmap = Add-Ons/GUI_stuff/blah") to put the color set execution in a client.cs file?