Author Topic: Interiors with light?  (Read 1367 times)

How would you make an interior that gives off light(like the lightbulb in the bedroom map)?

Edit: Fixed.
« Last Edit: October 25, 2008, 11:30:12 AM by Quantum »


I put "one" instead of "lightbulb".

« Last Edit: October 27, 2008, 06:23:16 PM by Quantum »

You just place a light through the mission editor and move it to where you want to. Then save your map. The bulb light comes from a separate light not the interior.

As far as I know.

It's the interior giving light.

It's the interior giving light.
Oh yes, my bad. But still, you could just place static lights.

Oh yes, my bad. But still, you could just place static lights.
Not in TGE 1.3, well you can but it won't shadow.

Oh yes, my bad. But still, you could just place static lights.

Interior-based lights are baked into the interior during mission lighting and gives a much nicer look than a crappy "static" light.

How do I make an interior-based light with Torque Constructor?



Create Tab

--Entities--
+Lightbulb

Scroll down until you see
--Torque--
light_names

Only Spot and omni work in Blockland, I think.