Author Topic: Importing Interiors Tutorial  (Read 1369 times)

I notice that many people are asking how to Import interiors into BlockLand. Well i am going to tell you how. I only know how to do this using torque constructor. (Feel free to correct any mistakes if i am wrong)

Ok, To import interiors you do this.
1. Make something with torque constructor. Save it to your computer.
2. Now export it. highlight export, nothing else. then hit export- torque game engine (map2dif plus) *NOT TORQUE ADVANCED* Now, go under disk C- program files-blockland-base-data-shapes. Export it to shapes.
3. Now go into blockland. Open up the creator window and go under interiors-base-data-shapes. Your model should be in that folder.
« Last Edit: November 29, 2008, 09:37:06 PM by heedicalking »

It's nice to see someone trying to help, but a good tutorial usually consists of numbered steps, sometimes with pictures, and shouldn't use the words 'or something like that'

I notice that many people are asking how to Import interiors into BlockLand. Well i am going to tell you how. I only know how to do this using torque constructor. (Feel free to correct any mistakes if i am wrong)

Ok, To import interiors you do this.
1. Make something with torque constructor. Save it to your computer.
2. Now export it. highlight export, nothing else. then hit export- torque game engine (map2dif plus) *NOT TORQUE ADVANCED* Now, go under disk C- program files-blockland-base-data-shapes. Export it to shapes.
3. Now go into blockland. Open up the creator window and go under interiors-base-data-shapes. Your model should be in that folder.

step 2:i use export as legacy and have few problems