Simply put, I was wondering how you could look torwards a point in a client-sided script. I know you'll have to use getEyeVector() to determine where you're looking, and I also know you'll have to use a combination of turnleft(1), turnright(1), and so forth to align your camera to look torwards the point.
Problem is, I don't know how to use getEyeVector() to see if you're looking left or right of the desired point.
Example scenario (real data):
- Desired position's vector: 11.9585 -98.931 286.312
- Your current position's vector: 14.0712 -103.863 286.324
- Your current eye vector: -0.0265703 0.999628 0.00613588
In the above scenario, the desired position is northwest of my character. I am facing north, so I would have to turn my camera slightly left to look at the desired position. So how do I connect the three to determine that?
If you could, please post the if tests to use and explain how they work.