Author Topic: Heres Some Tips For Events...  (Read 524 times)

Im just here to tell you a couple of tips with events.For projectiles.

Ok so you have a box,it looks like this:
  • [40][10][Tank Shell][10][0][0]


The first one is west.The second one is north.
But you want the seond one to go south.
To make it go south,Hit - and type the number you want.(you can do this for any others)
The 3rd one is hight.
The middle is the type of projectile you want to fire.
The 4th box is random fire west
The 5th box is for random fire north
The 6th box is random fire highth.

Ok.So now you know projectile events.
I'm glad i could help noobs that did'nt know how to do this.
Oh,and that circle right next to the box,
I have no idea.

Actually, it is:
[xspeed] [yspeed] [zspeed] [projectile] [xvariation] [yvariation] [zvariation]

Actually, it is:
[xspeed] [yspeed] [zspeed] [projectile] [xvariation] [yvariation] [zvariation]

that an help me. I thought that the first set of intergers and the second were the space it could fire.

Whenever you see a set of three boxes like that, it's usually a direction vector. For instance, in Brick->spawnProjectile, there is two (for Direction and Inaccuracy) and Player->setVelocity there is one. (Velocity)

If you have access to a brick that you own and can set emitters/etc from, or a compass, then this is what each correspond to:

First box = X amount = East (positive) or West (negative)
Second box = Y amount = North (positive) or South (negative)
Third box = Z amount = Up (positive) or Down (negative)

North in the Bedroom is towards the wall with the poster. East is towards the door. You can work out the other directions from there.