Author Topic: Generic Resource Model?  (Read 1428 times)

Could someone make me a model that was like a... crate or something? I need something to replace quest items.

metal, wooden, or plastic

A little Plastic crate would be nice, like a box?






Textured with borders like that, but belongs in blockland.
Also, it could be big to look like a crate, not a little rubix cube sized thing.

Idk if that is scaled in game or not. I don't know much about models.


Now if I wanted a weapon to just appear in your inventory, not do anything else, would I just do:

Code: [Select]
//Artifact.cs

{
%obj.unMountImage(%slot);
}

datablock ItemData(ArtifactItem)
{
category = "Weapon";  // Mission editor category
className = "Weapon"; // For inventory system

// Basic Item Properties
shapeFile = "./crate.dts";
rotate = false;
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

//gui stuff
uiName = "Artifact";
iconName = "./crate";
doColorShift = false;

// Dynamic properties defined by the scripts
image = crateImage;
canDrop = true;
};

datablock ShapeBaseImageData(pillImage)
{
   // Basic Item properties
   shapeFile = "./crate.dts";
   emap = true;

   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "0.09 -0.07 -0.2";
   eyeOffset = 0; //"0.7 1.2 -0.5";
   rotation = eulerToMatrix( "0 0 0" );

   className = "WeaponImage";
   item = ArtifactItem;

{
   textureName = "Add-Ons/Item_Pill/pill";
};
« Last Edit: December 04, 2008, 07:51:12 PM by Zenthos »

why dont you just use weight cube and i have crate but i dont know where i got it ._.

Because you don't hold it in your hand...


Milkshape? All other programs cause problems, and you can see cracks in this,

I'm assuming this is google sketch-up? I modeled the Space needle in that, it was pretty easy. I just don't know how to model in milkshape.



Also, square.

Milkshape? All other programs cause problems, and you can see cracks in this,

I'm assuming this is google sketch-up? I modeled the Space needle in that, it was pretty easy. I just don't know how to model in milkshape.



Also, square.

Yes, Sketchup. And I'll make a square soon.

Do you know how to port to DTS?


If it looks bad, who am I to flame until I actually do it.

Yeah, but I'll show you tomorow. Goin' 2Bed.

Find me a good texture to use, and I'll get you that .dts

Find me a good texture to use, and I'll get you that .dts

I don't even need a texture, just tan colored. Most items in BL just use colors. Tan, with darker edges? idk.
« Last Edit: December 12, 2008, 06:29:30 PM by Zenthos »


I like making my own models, and blockyness.


Nice site though, blocko is the problem.