Author Topic: Changing Player Model  (Read 777 times)

I'm not good at scripting at all and i tried searching, and modifying some scripts but i just want a straight answer. How to change the player model by typing a / command. Like the FFC. I looked at the script there but i don't really understand what each part means.

Also, how would you display an animation, like when it moves. I'm pretty sure its %playthread(0,"sequencename") or something but how would i do it maybe if i type another command. I don't think ill get that far but i can atleast try.

Use a different datablock, like the Horse player type.

To make player models show animations when moved, you should use a TSShapeConstructor. An example of this, again, is in the Horse player type.

[With note to setting player datablock attributes while running, does this also apply to "shapefile"? You might not actually need the extra datablocks for player types if this is the case.)