Hmm.. lately the only the game that crashes w/ my SLI 8600GT setup is blockland..
I've installed the latest drivers and removed the old drivers and it's files...
I just got an error 14, after nVidia driver openGL crashed.
I was tabbing views from first person two third..
I'm just going to show my log from the point of my spawn to when nvidia crashed and recovered.
IxAMxUNKNOWN spawned.
*** Initial Control Object
direct load saves/Slate/Afghanistan DM V.2.6 [edited].bls
LOADING BRICKS: saves/Slate/Afghanistan DM V.2.6 [edited].bls (ColorMethod 3)
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (13156): Unable to find object: '0' attempting to call function 'setRespawnTime'
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (13156): Unable to find object: '0' attempting to call function 'setRespawnTime'
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (13156): Unable to find object: '0' attempting to call function 'setRespawnTime'
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (13156): Unable to find object: '0' attempting to call function 'setRespawnTime'
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (13156): Unable to find object: '0' attempting to call function 'setRespawnTime'
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (13156): Unable to find object: '0' attempting to call function 'setRespawnTime'
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (13156): Unable to find object: '0' attempting to call function 'setRespawnTime'
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (13156): Unable to find object: '0' attempting to call function 'setRespawnTime'
Activating the OpenGL display device... (NEW)
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context ...
Releasing the device context...
Destroying the window...
Setting screen mode to 1280x800x32@60hz (fs)...
Changing the display settings to 1280x800x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: unknown board/PCI/SSE2/3DNOW!
Version: 2.1.2
Resurrecting the texture manager...
+- using blank texture
+- using blank texture
+- using default gray25 texture
+- using blank texture
+- using default black texture
+- using default whiteCheck texture
+- using blank texture
+- using blank texture
LightManager::registerLights: lights are already installed.
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1