This is a copy from FunkyTemp, could you make the text bold where the Keybind part is please?
if(!$FunkyTempBindings)
{
$remapDivision[$remapCount] = "Funky Temp Brick";
$remapName[$remapCount] = "Activate/Deacticate";
$remapCmd[$remapCount] = "FunkyTempToggle";
$remapCount++;
$FunkyTempBindings = true;
}
$FunkyTempCount = 0;
$FunkyTempFlag = 0;
$FunkyTempORed = $pref::HUD::tempBrickOutsideRed;
$FunkyTempOGreen = $pref::HUD::tempBrickOutsideGreen;
$FunkyTempOBlue = $pref::HUD::tempBrickOutsideBlue;
$FunkyTempIRed = $pref::HUD::tempBrickInsideRed;
$FunkyTempIGreen = $pref::HUD::tempBrickInsideGreen;
$FunkyTempIBlue = $pref::HUD::tempBrickInsideBlue;
function FunkyTempToggle(%nobitches)
{
if(!%nobitches)
{
return;
}
if($FunkyTempFlag == 0)
{
$FunkyTempFlag = 1;
$FunkyTempORed = $pref::HUD::tempBrickOutsideRed;
$FunkyTempOGreen = $pref::HUD::tempBrickOutsideGreen;
$FunkyTempOBlue = $pref::HUD::tempBrickOutsideBlue;
$FunkyTempIRed = $pref::HUD::tempBrickInsideRed;
$FunkyTempIGreen = $pref::HUD::tempBrickInsideGreen;
$FunkyTempIBlue = $pref::HUD::tempBrickInsideBlue;
$FunkyTempIUsePaint = $pref::HUD::tempBrickInsideUsePaintColor;
$FunkyTempOUsePaint = $pref::HUD::tempBrickOutsideUsePaintColor;
$pref::HUD::tempBrickInsideUsePaintColor = 0;
$pref::HUD::tempBrickOutsideUsePaintColor = 0;
updateTempBrickSettings();
FunkyTempLoop();
}
else if($FunkyTempFlag == 1)
{
$FunkyTempFlag = 0;
cancel($FunkyTemp);
$pref::HUD::tempBrickInsideRed = $FunkyTempIRed;
$pref::HUD::tempBrickInsideGreen = $FunkyTempIGreen;
$pref::HUD::tempBrickInsideBlue = $FunkyTempIBlue;
$pref::HUD::tempBrickOutsideRed = $FunkyTempORed;
$pref::HUD::tempBrickOutsideGreen = $FunkyTempOGreen;
$pref::HUD::tempBrickOutsideBlue = $FunkyTempOBlue;
$pref::HUD::tempBrickInsideUsePaintColor = $FunkyTempIUsePaint;
$pref::HUD::tempBrickOutsideUsePaintColor = $FunkyTempOUsePaint;
updateTempBrickSettings();
}
}
function FunkyTempLoop()
{
if($FunkyTempCount > 63)
{
$FunkyTempCount=0;
}
$R=0.5+0.5*mSin($FunkyTempCount*3.14/16.0);
$G=0.5+0.5*mSin($FunkyTempCount*3.14/16.0+21.0);
$B=0.5+0.5*mSin($FunkyTempCount*3.14/16.0+42.0);
$pref::HUD::tempBrickInsideRed = $R;
$pref::HUD::tempBrickInsideGreen = $G;
$pref::HUD::tempBrickInsideBlue = $B;
$pref::HUD::tempBrickOutsideRed = $R;
$pref::HUD::tempBrickOutsideGreen = $G;
$pref::HUD::tempBrickOutsideBlue = $B;
updateTempBrickSettings();
$FunkyTempCount++;
$FunkyTemp = schedule(100,0,FunkyTempLoop);
}