Author Topic: Downloading default models and sounds - We don't need anymore explosionSphere1s.  (Read 743 times)

I don't see why people copy shapes and sounds into their new add-ons.

It's not that hard to change "./explosionsphere1.dts" to "Add-ons/Weapon_RocketLauncher/explosionsphere1.dts"

Though the default files are generally small in size, we only need 1 of them.

Here's a few things I found:

Weapon_Zeus:
gunShell.dts
bullet.dts
-They are the exact same as gun's shapefiles.

Weapon_Windblast:
Windblast.dts
-Just a renamed wand.dts

Weapon_Thor:
explosionSphere1.dts
-Same as the rocket launcher's sphere.

Weapon_Stungun
bulletHit.wav
-Same as default.

Weapon_Stinger:
explosionSphere1.dts
rocketFire.wav
rocketLoop.wav
tntExplode.wav
-Same as the rocket launcher's files

Weapon_Sports:
All three dodgeballs
-Whoever made it could've made 1 .dts file, then used colorshifts.

Weapon_Snowball
spearFire.wav
-Same as spear

Weapon_ShadowBlast:
ShadowBlast.dts
-Just a renamed wand.dts

weapon_rpgweapons:
Plenty of copies of already existing weapons' shapefiles and sounds.

weapon_rpg7:
explosionSphere1.dts
-Same as the rocket launcher's sphere.


And many more I don't feel like listing.
Oh, and the problem exists in sounds for vehicles too.

The reason for this may be that some people don't know how to make the Add-On use files that aren't in the Zip file.

They probably wouldn't want to overwrite the add on.

You don't have to overwrite it if you're using the exact same loving thing.

Who would've guessed that Gikon can't make ad-ons.