Author Topic: help making an automatic turret  (Read 784 times)

ok so im fighting this moron who just flew in from cheapo depot and he keeps using turrets! i want to know the events to make a turret so i can beat him at his own game!

locked projectiles, or onplayertouch>player>spawnprojectile [tankshell for boom]
or variables
onactivate>player>setvariable [turret][5]
onactivate>self>firerelay
onrelay>self>ifvariable player [turret] equals [5]
onvariabletrue>self>firerelay
onvariabletrue>player>spawnprojectile[rocket]

If you're talking about locked projectiles go to events and enter:
onactivate-self-firerelay
onrelay-self-firerelay
onrelay-self-spawnlockedprojectile-(any projectile that begins with locked) 500 (in here goes s to avoid shooting you and maybe v if you dont want it to shoot cars)

Edit:Is it PjBoy using the turrets?

If you're talking about locked projectiles go to events and enter:
onactivate-self-firerelay
onrelay-self-firerelay
onrelay-self-spawnlockedprojectile-(any projectile that begins with locked)(this box doesnt matter) 500 (in here goes s to avoid shooting you and maybe v if you dont want it to shoot cars)

Edit:Is it PjBoy using the turrets?
Why doesnt this have an edit button?