Author Topic: Player Type Variables  (Read 625 times)

I was checking out the horse script looking for the part that had the player type data. When I found it I realized that there were alot of different variables than when I look at the the Player_Quake Script.
These were variables such as mass, density and even camera distance/ angle.
I was wondering if I could throw these into a player type zi've been working on without it loving everything up.

Yes, they all work.

Put PlayerStandardArmor.dump(); into the console while hosting. This gives you a list of every variable you can use.

Yes, they all work.

Put PlayerStandardArmor.dump(); into the console while hosting. This gives you a list of every variable you can use.
oh thanks a lot

locking