Author Topic: Tutorial: How To Make Glowing Bullets  (Read 1075 times)

Step 1: Make your model.
Step 2: Import a texture, any color.
Step 3: Set the lighting of the texture.
Step 4: Apply it to the part of the model you want it to (select a group)
Step 5: Open "Export to Torque DTS Plus"
Step 6: Set the LOD of each group to -1 (Can be seen from any distance)
Step 7: Select, in the Materials column, the name of the glowing material.
Step 8: Click Edit
Step 9: Check the box that says "Self Illuminating"
Step 10: Profit
If you really need pictures, I'll post some later.
Edit:
Pics.
Step 1: Make your model.

Step 2: Import a texture, any color.

Step 3: Set the lighting of the texture.


Step 4: Apply it to the part of the model you want it to (select a group)

Step 5: Open "Export to Torque DTS Plus"

Step 6: Set the LOD of each group to -1 (Can be seen from any distance)

Step 7: Select, in the Materials column, the name of the glowing material.
Step 8: Click Edit

Step 9: Check the box that says "Self Illuminating"


Step 10: Profit
« Last Edit: February 21, 2009, 10:30:49 PM by JD »

You know, I've actually always wondered how to do this.

Now if only I knew how to make material transparency work in blockland.

You know, I've actually always wondered how to do this.

Now if only I knew how to make material transparency work in blockland.
Hah, same here. :\ I've always wanted to make a trans scope.

Maybe translucent has something to do with it?

Hah, same here. :\ I've always wanted to make a trans scope.
Or glasses :D
Lol Dork mod.

i just use the variable hasLight = true;
in the script.

The Self Illuminating bit works perfectly.

Next, Translucent + Additive (it unlocks with Translucent checked) gives you a nice see-through material that seems to work. I tested it with a player-type vehicle, no animations in though, but it reacted well to lighting.

An issue is it's completely invisible in the dark, so i dunno if you can make it more opaque or not unless that's all to do with the material itself. I used a doColorshift material, the blank one that gives 100% color.

An issue is it's completely invisible in the dark
Ninja player!

alpha channel... possibly?

nice tutorial, been needing this, ty

Badspot forgeted transparency.

Badspot forgeted transparency.
Omg this is the 5th thing i've said this for:
Hello new signature.

Badspot forgeted transparency.

Yeah, you could see particles on the other side with this.

Badspot forgeted transparency.

Transparency z-sorting has always been terrible in Torque, I don't think Badspot's done anything to make it any better or worse.

Transparency z-sorting has always been terrible in Torque, I don't think Badspot's done anything to make it any better or worse.
I can't get it to work full stop, when I put the model into any other Torque program its fine.