Author Topic: Milkshape  (Read 700 times)

It it possible for in Milkshape to have more then one group? When i export with more then one, only one of the groups appear? Does anyone know what to do to fix this?

Name the groups (Namehere)100, replace (Namehere) with whatever name you want, keep the 100 though

Ok, what is the 100 for?

Ok, what is the 100 for?
The LOD, i think it stands for Level of Detail or something like that

Name all your groups differently, and DON'T put any number at the end. Or, put 0 at the end (same thing). Unless you're making something huge and detailed LOD switching meshes isn't going to be essential.

Name all your groups differently, and DON'T put any number at the end. Or, put 0 at the end (same thing). Unless you're making something huge and detailed LOD switching meshes isn't going to be essential.
When i regroup it, only one of the groups appears, not all of them. So if i had 5 groups- Gun, GunTwo, Pilotseat, Wing, and WingTwo. Only one of them would appear.

When i regroup it, only one of the groups appears, not all of them. So if i had 5 groups- Gun, GunTwo, Pilotseat, Wing, and WingTwo. Only one of them would appear.

Oh yeah, I had this problem. Are you using DTS Plus exporter or the regular exporter?

If you're using DTS Plus, make sure all the meshes have 0 LOD. If that's all checked and the problem persists then I don't know.

Torque Game Engine DTS, Not plus
« Last Edit: March 10, 2009, 10:16:47 AM by heedicalking »

You need to use plus...

Ok, do i have to name the bounds after i hit "Create Bounds" Do i even have to do anything else except all the joints and textures? Do i still have to name it Collision-1

Ok, do i have to name the bounds after i hit "Create Bounds" Do i even have to do anything else except all the joints and textures? Do i still have to name it Collision-1

Wait, what are you making?

the Bounds mesh and the Collision mesh are separate, the Bounds mesh encompasses everything. If I remember the bounds mesh is implemented automatically with DTS Plus exporter anyways so you don't need to worry about it, someone correct me if I'm wrong.
« Last Edit: March 14, 2009, 02:30:40 PM by Muffinmix »