Author Topic: Water Simulation  (Read 1415 times)

I was making a pool map and the water isn't working out well. Is there any way to do what GSF did and simulate water using a physical object? If so, how?

A water object is just a zone with some effects on top of it. So sure.
Considering GSF did it, I'd say it's probably possible >> but I don't know much about water. Play around with some of the fields on a waterblock and see what you can get to happen.

Physical zones should have some isWater property or something added by Badspot.