Author Topic: CashmodII  (Read 21799 times)

Credits:
 - Iban, for half of the cash drop (ssh, nobody tell him I'm using it)
 - Darren (Haylord), for nagging me until I worked on it
To clarify, he was running a server with this before it worked.
 - NiXiLL, for... I dunno, but he has some credit because he's Nix.

Protip: If you find a bug, stick it where the sun don't shine - my PM inbox on either forum.
Lice treatment? Search Google.




Cash mod 3* there is two been made for blockland, they're just hard to find

Cash mod 3* there is two been made for blockland, they're just hard to find
Mine doesn't exist any more, or so I think..

/deduct please.also,make /grant put in on hand cash.it's annoying when you have to go to the bank for the money.other than that, awesome mod!

Can you add a /deduct?
That sounds like a great idea! =D

ON TOPIC: Hmm.... I like the idea of the cashmod, but I tried it and I couldn't figure out what to do.... =/ Good mod though. 9/10
EPIC WIN

I love this cash mod : D Definitely the most functional and fun one yet. So, we should start to build off of it before other noobs make more. To start, we probably need some way of earning money, perhaps chopping trees? Mining? Killing bots/zombies? I'd definitely love anyone who made this happen :]

I love this cash mod : D Definitely the most functional and fun one yet. So, we should start to build off of it before other noobs make more. To start, we probably need some way of earning money, perhaps chopping trees? Mining? Killing bots/zombies? I'd definitely love anyone who made this happen :]
Yes, I'll likely be releasing additional parts to this mod later.

There should be an event that is
Code: [Select]
onActivate>player>addCash[amount]And it would be used with variables
Code: [Select]
onVarible>Equals>[#]
varibleTrue>Player>addCash[#]

There should be an event that is
Code: [Select]
onActivate>player>addCash[amount]And it would be used with variables
Code: [Select]
onVarible>Equals>[#]
varibleTrue>Player>addCash[#]
There is ifCash i think.

-snip-

noobs aren't capable of making cash mods. they haven't the patience nor the talent.

I agree with whatshisname, there should be a /grantcash and /grantbank, so you dont have to do it so indirectly (grant yourself cash, drop it)



That's for admins to decide. Good builds? Evented competitions Forgot cashAdd event, will include in quick update ASAP? Whatever you like, there's even an autosave tick with option income and bank interest, modifiable using the RTB pref manager.
Forgot cashAdd event, will include in quick update ASAP <- in supa small print -_-

Here are all of my suggestions:
(oromis):/grant,/grantbank

/deduct

/viewstats(shows players cash)

GUI(if possible)

cash onkill,with setting for cash gained

maybe,ammo mod with buyable bullets,with onebulletfitsall bullets

if you think any of these are good,please make them!Epic Win