Author Topic: V11  (Read 1823 times)

I'd love more also. I want to see, say, bricks being destroyed over a house and watching the bricks slide down the roof.

Nick, your secret text URL failed.

I'm not the best one for that since 1) I use BL on Linux, which isn't as easy to record as FRAPS on Windows or something, and 2) I don't have time to play it enough to build cool stuff and blow it up for everyone to see. I kind think of a few other people that have time to waste would love to have the pleasure of showing off the physics. :)

Oh well.

Sorry to bug you and take over this topic, but when I attempt to run blockland on linux (WINE with Ubutnu 8.10) the master list fills and stuff, and it all appears to work, but when i try to enter a game it freezes. I do not believe I have tried running single player. This might be a problem with my Wirelesscard, as it acts up in this version (Previous versions it did not work at all, so I'm waiting for the next). Any idea whats wrong? I will attempt with Ethernet in about a month, as I'm planning the wire up the house with it in that time,s tarting with my room.

Yeah, I've encountered this too. RTB actually crashes when I try to use it (I think it happens when it gets TCP packets from the mods downloader.) What I do is use the Crossover Gaming for Linux software from CodeWeavers. I know it costs money, but it's great for this. Our best bet would be to bring this to the attention of WINE developers to try and get the stuff fixed in there to let it work.

Or we can hope that Badspot gives us native Linux support for Blockland. Like that will happen, but we can always dream.

It might be possible tp make a case for it if someone wanted to put in the effort.

This brings up a question I've been wondering. What exactly needs to be changed in a program to make it combatable with another OS?

nice avatar with the tank there destroyer