Author Topic: Milkshape, Reverse Vertex Order.  (Read 1990 times)

I have a model that i made and some of the faces when viewed in milkshape are black. When i export and test it in Blockland, those faces do not appear. I select them and hit Reverse Vertex Order and they are still black. Does anyone know what the problem is?

Ok, i managed to figure out that when you reverse the black one and hit "Smooth All." The fixed turn to normal. Is there any way to make all the black ones grey/normal without having to select every single one.

Also, when i select a face, the face on the direct opposite side gets selected.

Also, when i select a face, the face on the direct opposite side gets selected.
That's because you're selecting both faces in the window, goto tools/selection Editor and use that to select specific faces that you don't want to select on the other side, its MS3D's 3D window.

I can't rotate the view in that.

You select the poly faces in that view then hit save/ok and then rotate them in the normal views.

Is there any wau to select all in that view?

Is there any wau to select all in that view?
No, just select all in the normal views, Jesus work this basic stuff out yourself.