I'm using MS3D and I tried exporting a simple projectile spin animation but so far I haven't been able to do it. I'm using Torque DTS Plus exporter, and creating/editing the animation sequence in the exporter window. I tried naming it both "maintain" and "ambient" but no dice, the projectile remains unmoved.
The projectile is created via Events (not from a weapon) but this shouldn't affect it's animations since both of badspot's rockets still animate when fired from events. Anyone have any ideas?