Author Topic: Projectile animations revisited  (Read 531 times)

I'm using MS3D and I tried exporting a simple projectile spin animation but so far I haven't been able to do it. I'm using Torque DTS Plus exporter, and creating/editing the animation sequence in the exporter window. I tried naming it both "maintain" and "ambient" but no dice, the projectile remains unmoved.

The projectile is created via Events (not from a weapon) but this shouldn't affect it's animations since both of badspot's rockets still animate when fired from events. Anyone have any ideas?

Nevermind I got it. I had to rename the joint I was using in the animation. It was previously "AnimJoint1", and I renamed it to "anim" to get rid of any capitalized letters and numbering, no idea which did it but it works now.