Author Topic: collision texture  (Read 1142 times)

my collisions mesh is showing from far away, its lod is -1. is there a texture it has to be to not show up

my collisions mesh is showing from far away, its lod is -1. is there a texture it has to be to not show up

First off, is this a vehicle?

Second, if you are working on vehicles, all LOD's must be 32 or 16 except the collision, because its LOD is -1.

First off, is this a vehicle?

Second, if you are working on vehicles, all LOD's must be 32 or 16 except the collision, because its LOD is -1.
yes it is, collision lod is -1 and all others are 32.


First off, is this a vehicle?

Second, if you are working on vehicles, all LOD's must be 32 or 16 except the collision, because its LOD is -1.
I always have all my LODs at 0. The collision is always -1.

I always have all my LODs at 0. The collision is always -1.

I can see that in your mongoose that exposes every freaking triangle.

You aren't using LOD in Blockland unless your model is a giant 1000+ poly sphere, in which case it would not fit in blockland.

Set LOD to 0 to disable something you will not use.

Collision meshes are -1 to -8 reserved. You can, theoretically, add more then one collision mesh but this is not advised.

LOS collision meshes are -9 to -16.