How does it work? I use it on a projectile and it spawns from (0, 0, 0) going upwards rather than where it's supposed to be.
%searchObj.Redirect(%aimVec,1,%obj.client);
searchObj is the projectile, %aimvec is a player's aiming vector, the 1 to keep initial velocity and %client is a valid client, yet it doesn't work. What's happening?
It works fine on brick events.
EDIT: The same is happening when I use Projectile::bounce...