Author Topic: Projectile::redirect  (Read 626 times)

How does it work? I use it on a projectile and it spawns from (0, 0, 0) going upwards rather than where it's supposed to be.

Code: [Select]
%searchObj.Redirect(%aimVec,1,%obj.client);searchObj is the projectile, %aimvec is a player's aiming vector, the 1 to keep initial velocity and %client is a valid client, yet it doesn't work. What's happening?

It works fine on brick events.

EDIT: The same is happening when I use Projectile::bounce...
« Last Edit: May 02, 2009, 05:45:17 AM by Space Guy »