Author Topic: Flying Shape Debris  (Read 483 times)

How do you setup a flying debris shape? Like the airscout in Tribes 2 when it blows up, it scatters its debris but the debris is 1 shape.

look @ GSF trawler/GSF Fishing boat/GSF Sailboat

Im asking about the shape not the script

My guess is that the Air scout's explosion is a animation.

A animated debris shape i presume.

Code: [Select]
# // Debris object  
# datablock DebrisData(HurrExplosionDebris)  
# {  
#    shapeFile = "~/data/shapes/Hurr/debris.dts";
*Random snippet to prove no point*

You could just make the dts have ambient animation.


http://www.mediafire.com/?dqmtdtwn231
« Last Edit: August 17, 2009, 03:41:34 AM by MtnDew »