Simply, what you do is make a sound file into .wav
Then you put all the sound files into the folder
Then you make a server.cs file and put this script inside for every sound
datablock AudioProfile("Name For Game")
{
filename = "./'file name.wav";
description = AudioClosest3d;
preload = false;
};
So if your sound was called ST_Aux_Power you would put this
datablock AudioProfile(ST_Aux_Power)
{
filename = "./ST_Aux_Power.wav";
description = AudioClosest3d;
preload = false;
};
And if your file still does not work, send it to me using mediafire.