Poll

Should The Cannon Fail For THe Major Problem?

Yes
6 (31.6%)
No
8 (42.1%)
What Is A Cannon?
5 (26.3%)

Total Members Voted: 0

Author Topic: Cannon Discussion  (Read 823 times)

Alright, Everyone may say:
Quote
OHHHH, THE CANNON THATS  EPIC THE FIRST RELEASED BLOCKLAND TURRET!
BUT... the Cannon has an epic problem too!
Bigger than all of it's little minor glitches...
Alright I have heard of about 3 people doing this before...
1. Planting A Brick
2. Going To Events
3. Making First Event be onActivate>player>changeDataBlock>Cannon
4. They or someone else clicks the brick...

AND THEN BAM! Just like that the whole server shuts down!
Anyone here other than me think this should fail for the major problem?
Now it's fine for things with default non building minigames without a wrench... but not for freebuilds. I think it should fail what about you?

Don't activate it during freebuilds?

If you enable it in a freebuild, you're stupid.

If you do it yourself, you are stupid.

I've tried that but it Crashes the game(Onplayertouch>player>changedatablock>stadardplayer)

Why would people be able to do that anyway? It only crashes after you do it for a long time. If I knew what was wrong, I would fix it. Does this make the cannon suck? No. The cannon should not be enabled in fort wars or freebuilds to begin with. All you get are people that will place a vehicle spawn. Spawn a cannon and kill everyone. It should only be used for organized TDM servers with a default minigame.
Also, was all this really worth a topic about? Just PM me next time.

Why would people be able to do that anyway? It only crashes after you do it for a long time. If I knew what was wrong, I would fix it. Does this make the cannon suck? No. The cannon should not be enabled in fort wars or freebuilds to begin with. All you get are people that will place a vehicle spawn. Spawn a cannon and kill everyone. It should only be used for organized TDM servers with a default minigame.
Also, was all this really worth a topic about? Just PM me next time.

Does a server-crashing bug make the cannon suck? Er, yes it does.

Does a server-crashing bug make the cannon suck? Er, yes it does.
Any way to fix it? I was wondering how to fix this glitch but I could not figure it out.

Nitramj (is that how you spell it?) is having the same problem with his boat.

Any way to fix it? I was wondering how to fix this glitch but I could not figure it out.

Code: [Select]
package CannonFix {
     function Player::setDatablock(%this,%db) {
          if(%db==CannonDatablock.getID())
               return;
          Parent::setDatablock(%this,%db);
     }
};
activatePackage(CannonFix);

Something like that would work.
(Untested, typing from iPod.)