Author Topic: Advanced Eventing help  (Read 298 times)

I am making a Team death match that uses variables to win called credits Im making it so once a print count equals 0 it gives you the point to win but there's a flaw somewhere in there, here's the events I have

-events will come soon I just waiting for it to load-

here are the events
Code: [Select]
OnActivate>NamedBrick>RcreditInc2>ifPrintcount>less>1
OnActivate>self>ifVariable2>player>Credits>GreaterEquals>1
VariableTrue2>Player>addvariable>Credits>-1
VariableTrue2>Namedbrick>RcreditsINC1>decrementPrintcount>1
VariableTrue>Client>Incscore>1