Author Topic: Making a "prop weapon"?  (Read 609 times)

Hey, I'm trying to make some prop weapons for my spy class, and I need to know what to change in the script so that I end up with a weapon that doesn't do anything. I don't know if there's a general section to change or remove for all weapons, but I thought I'd ask, since I don't really have much scripting knowledge. Thanks.

PM Darkstar, he's made a few of these before.

I could send you the sanvich item from RTB2

Won't everyone just figure out that the Spy has a fake Gun and Shotgun or whatever and then shoot people holding those like they do with the Revolver now?

Won't everyone just figure out that the Spy has a fake Gun and Shotgun or whatever and then shoot people holding those like they do with the Revolver now?
Sounds like TF2  :cookieMonster:

Won't everyone just figure out that the Spy has a fake Gun and Shotgun or whatever and then shoot people holding those like they do with the Revolver now?

People pretty much shoot everyone anyway. It's an annoying problem I need to find a cure for.

It's an annoying problem I need to find a cure for.

Friendly fire? :cookieMonster:

Friendly fire? :cookieMonster:

Nah, then my server would be full of angry people saying "WHY DID YOU KILL ME YOU forgetER" and it would be impossible to distinguish spies from teammates. I want it to still be possible, I think I need an ammo mod so people won't waste their ammo.