Which is better? Blender has the ability to make custom collision meshes (which appeals to me) and reference meshes that won't get exported unless they are parented to detail 32 (great for working out scale), but Milkshape 3D seems easier to use and provides a better working environment, and also seems to support more formats.
(If there's some other über awesome 3D modeling program, suggest it!)
Which should I choose, and which do you use?
(Take into account that I can easily adapt to any modeling program you throw at me.)