Author Topic: Player Nodes (Fast replies please)  (Read 888 times)

I'm making a new player model for a playertype I've made, but I don't know the nodes for it. I'm using MS3D and I want to replace all the parts of the regular player with my own player's parts as easily as I can. A tutorial would be nice since I have not found one in the hour and a half I spent looking.

Let me pull out the almighty book of answers... It appears I've missed placed it :(

Let me pull out the almighty book of answers... It appears I've missed placed it :(

:<

I was thinking last night and remembered I have a certain script I don't really use and aren't going to distribute (Funkey Shirts) that lists all the player nodes. Couldn't I just make the player nodes transparent and mount my shapes to those same nodes?

RHand
LHand
RArm
LArm
Pants
Chest
Headskin
LLeg
RLeg
And the packs i'm to lazy to find out.

Couldn't I just make the player nodes transparent and mount my shapes to those same nodes?

player.hidenode(LHand); That would hide the Left hand.


Also player.UnHideNode();

Bump cause I need help doing it. I cannot get it right for the life of me! Also, how do I mount images to certain points?