Author Topic: More RPG Help  (Read 300 times)

In short: How can I make it so that once a player picks up a key, that key stays in his inventory even if he dies?

So it will only be able to go out of his inventory if he drops it or leaves the server?

Make a variable thing. Make it give your client a variable called Key and it also gives the item. When you die, you will respawn without it. Make an event in the spawn point saying if you have the variable key, it will give you the item.

Wow! I thought of this last night but didn't think it was a good idea.

So I will just add some events to all of my checkpoints.