Author Topic: Textures Not in Zip File - Interiors  (Read 1185 times)

Is it possible to use the textures in the default maps on interiors without putting them in your zip file?

Well, what I did for slopeedits, was I used the TER of the regular slopes.

I don't know how interiors work, I think interiors use files in the same directory


No, they don't.
You just answered your own question.

Code: (Torque) [Select]
      new InteriorInstance() {
         position = "-264.5 -655 106";
         rotation = "0 0 1 180";
         scale = "4 4 4.8";
         interiorFile = "./village1.dif";
         useGLLighting = "0";
         showTerrainInside = "0";
      };

Looks like the DIF defines where the texture is

Last time I checked, you export the textures to files for the DIF to use as a reference, and it can only be local.
« Last Edit: July 20, 2009, 05:56:27 PM by Kalphiter »

You're loving confusing.  And, now I finally get what you mean, and that is what I'm asking, Kalphiter.