Author Topic: Playertype animations  (Read 1088 times)

I have been tweaking with player types for a few days, and i need to know if there is a source i could use to see how many frames the animations for the root, walk, activate, ect... need. If anyone knows of a source could they give me the link to it.

I am having the same issues =\
It would be useful for me, as well.

Get this http://www.garagegames.com/products/showtoolpro

Download the demo and study the blockland playertype (simply called m.dts). The .dts and all the .dsq animation files can be found in Blockland\base\data\shapes\player.  Also I'm not entirely sure whether the number of frames matter unless you plan to blend animations, but even then I can't see how that would matter.

Get this http://www.garagegames.com/products/showtoolpro

Download the demo and study the blockland playertype (simply called m.dts). The .dts and all the .dsq animation files can be found in Blockland\base\data\shapes\player.  Also I'm not entirely sure whether the number of frames matter unless you plan to blend animations, but even then I can't see how that would matter.
Is there a way to click on a joint in the display and see what its name is

While the DTS is loaded, at the bottom theres "Nodes" selection pop down menu, click one and it'll show you where it is.

While the DTS is loaded, at the bottom theres "Nodes" selection pop down menu, click one and it'll show you where it is.
Thank you

One more thing, do the joints need to be connected or seperate in playertypes

One more thing, do the joints need to be connected or seperate in playertypes

No, but they are necessary if you are going to make skeletons of moving legs,arms, wings, etc.

One more thing, do the joints need to be connected or seperate in playertypes

You'd definitely want to connect them in case you want your animations to blend together correctly. It would save you a serious migraine.

« Last Edit: July 22, 2009, 06:57:26 PM by Dalek »