Author Topic: Set Damage or Damage Percentile?  (Read 1055 times)

Yes, that would really help. :) I would give you massive credit, unless of course you would like me to keep it private.

Okay. This requires my Emote_Critical file to be installed for the headshots, if that's okay. (3x damage, like the game. A full charge is required for a headshot to be an instant kill for a Standard Player) The projectile's speed and damage is based off the charge amount. Also includes the "strain" effect after five seconds of being charged and sounds to confirm a hit.

(This was designed to use the Composite Bow model, adjust the animation names and model names to yours)

Add this somewhere in your server.cs file, as well as running Emote_Critical as a required mod.
Code: [Select]
%error = ForceRequiredAddOn("Sound_Blockland");

if(%error == $Error::AddOn_NotFound)
{
   datablock AudioProfile(Block_MoveBrick_Sound)
   {
      filename = "base/data/sound/clickMove.wav";
      description = AudioClosest3d;
      preload = false;
   };
}
(Basically, it runs my Sound_Blockland file or just adds that specific file as a sound)

Works great. If your still on, talk to me on IRC so we can test it out.
Let's test it tomorrow.
« Last Edit: August 10, 2009, 03:08:41 AM by Azerath »