Author Topic: Blender - Material Problem  (Read 667 times)

I'm in a bit of a pickle here.

I'm trying to add an image to an object as a material, but after exporting it to a .dts and testing it out ingame, my image won't appear on the object.

Every other material works fine but I can't seem to apply a decal!
Does anyone know what I could be doing wrong?

Thanks!

Go into UV/Image editor and delect the faces it should be applied to. THe hit U and unwrap. Then open the image and mess with the stuff. You have to have a material on the textures though with texface enabled. I just use blank.

Great! It works! Yet again, thanks a lot!  :cookieMonster: