Author Topic: Looping sound on a projectile [Solved]  (Read 527 times)

I have it so it loops a sound on a projectile, but it only works twice then it turns off the sound, is there anything that I can do to fix it?


Fixed by changing it to AudiodefaultLooping3d.
And by giving the projectile the [ Sound = pipebombbeepsound; ]
« Last Edit: August 20, 2009, 10:12:36 PM by Eryehk »

What is the "description = xxx" on your projectile?

Yeah it would have been a good idea to post that already.

  
Code: [Select]
description = AudioCloseLooping3d;
It uses the same one the rocket launchers projectile uses.

Fixed by changing it to AudiodefaultLooping3d.
« Last Edit: August 20, 2009, 10:10:55 PM by Eryehk »