Author Topic: My panda is a floating head D=  (Read 462 times)

Ok i made my script and now its just a floating head
Any way to fix it?
heres the color part of the script
Code: [Select]
function Pandafy(%obj)
{
%obj.name = "Panda";
%obj.chestcolor = "0.0 0.0 0.0 1";
%obj.rarmcolor = "1.0 1.0 1.0 1";
%obj.larmcolor = "1.0 1.0 0.0 1";
%obj.hipcolor = "1.0 1.0 1.0 1";
%obj.llegcolor = "0.0 0.0 0.0 1";
%obj.rlegcolor = "0.0 0.0 0.0 1";
%obj.lhandcolor = "0.0 0.0 0.0 1";
%obj.rhandcolor = "0.0 0.0 0.0 1";



%obj.chest = "1 1 1 1";
%obj.lhand = "0 0 0 1";
%obj.rhand = "0 0 0 1";
%obj.larm = "0 0 0 1";
%obj.rarm = "0 0 0 1";
%obj.hat = "0";
%obj.accent = "0";
%obj.pack = "0";
%obj.secondpack = "0";
%obj.lleg = "0 0 0 1";
%obj.rleg = "0 0 0 1";
%obj.hip = "1 1 1 1";

GameConnection::ApplyBodyParts(%obj);
GameConnection::ApplyBodyColors(%obj);
%obj.setfacename(memePBear);
%obj.setdecalname("AAA-None");
%color = %obj.getdatablock().skincolor;
%obj.setNodecolor($rhand[0], %color);
%obj.setNodecolor($lhand[0], %color);
%obj.setNodecolor("headskin", %color);
//servercmdupdatebodyparts(%obj,6);
}

Try changing GameConnection::ApplyBodyParts/Colors to %obj.client.applyBodyParts/colors

Try changing GameConnection::ApplyBodyParts/Colors to %obj.client.applyBodyParts/colors
Nvm i found out the stuff with out color means
locking.