Author Topic: Player type nodes  (Read 3194 times)

What exactly are they and what should I name them so they work properly?

I remember Jimmg said they were Empties parented to faces. (In Blender)

I need to know what they are if I'm going to fix some problems in Bug Mod1.

Like where weapons sit and stuff? They are just armatures. mount0 I think is right hand. Mount1 is left hand and mount2 is body. I think mount5 is head.

Oh right, I forgot to explain. :P

I think the nodes are "LHand" and "RHand" and things like that. And they can be hidden vie script.

I have a pretty good idea of what they are, but I'm not sure what to name them. I tried a few thing, but had no success so far. :(

I really need help people!!

just look in the FFC script to see all the player nodes.

just look in the FFC script to see all the player nodes.

unfortunately I don't have that mod.... (because it SUCKS)

http://www.mediafire.com/?yfnoxzmxnye

I have the MS3D of the blockland player.

Look at the names of the nodes for reference.

« Last Edit: August 31, 2009, 08:59:03 PM by ArmyUnit »

The nodes are in the Groups section right?

(Sorry for double post, I had to bump somehow. :P)

Last time I checked, I think nodes are the names of models because I needed to use them when making JVS doors.

http://www.mediafire.com/?yfnoxzmxnye

I have the MS3D of the blockland player.

Look at the names of the nodes for reference.

Some of the nodes here are export/import garbage, like the Rhand100 for example (talking about nodes i.e. joints, not polygon groups). Although then you have oddities like pants100pants, which quite frankly I'm not sure if it's the exporter's fault or not. Someone else is going to have to figure this stuff out since my torque showtool pro's days are all used up now.

Those joints are there so the joints will properly orientate itself. If you make a joint skeleton and export it, mount0/1/2/3 etc will most likely be sideways or otherwise upside down.

basically, I'm tying to fix this:

ERROR  :  ShapeBase : : setNodeColor()  -  Couldn't find node "Rhand"
BackTrace:  -> Zombify->ShapeBase :: setNodeColor

ERROR  :  ShapeBase : : setNodeColor()  -  Couldn't find node "Lhand"
BackTrace:  -> Zombify->ShapeBase :: setNodeColor

ERROR  :  ShapeBase : : setNodeColor()  -  Couldn't find node "headskin"
BackTrace:  -> Zombify->ShapeBase :: setNodeColor

All I need to know is what the nodes should be (meshes, empties, joints, etc) and exactly what I should name them.

people, I really need help here!

They are models or meshes or whatever. I think so since JVS required them. Maybe name it Rhand?