Author Topic: BONK! Hat Add-On. [Pictures added]  (Read 1736 times)

I'm making a hat for Pandan's Hat Modification, and I was wondering if I could get a blockhead to see if it fits, and see if the straw would go in the mouth right.
So can anyone supply me with a .ms3d of the head of the blockhead, or the body? Needs the basic face just for precautionary reasons.
You like that chucklenuts? BONK! :3
Anywho, here's some information. It's pretty much just the BONK! hat from TF2, but with an edited straw and stuff. It might include a custom soda can texture, I'm still not sure..
Pictures!
« Last Edit: September 05, 2009, 12:28:17 PM by Lil Robot »




A:JGrka
stuff, how do you texture? D:
Also, how do I submit my key into MS3D? My trial expired, and I can't save D:
« Last Edit: September 05, 2009, 12:37:39 PM by Lil Robot »

stuff, how do you texture? D:
The Materials tab

Also, how do I submit my key into MS3D? My trial expired, and I can't save D:
Help>About...>Register
« Last Edit: September 05, 2009, 12:42:53 PM by TheGamer »

Nooo.
I got a bad virus and lost all that work D:
Well, this is my chance to perfect the work, at least.
Since when was milkshape so stuffty? You can't save unless your registered?
« Last Edit: September 05, 2009, 01:32:03 PM by Lil Robot »

If you used my base hat model.
Then it fits perfectly.

I just hope you didn't move the hat it's self around.

If you used my base hat model.
Then it fits perfectly.

I just hope you didn't move the hat it's self around.
I needed the minifig so I can put the straw in the first person view, but make sure it doesn't get in the way.
Bullstuff. I try to register, but it stays <NOT REGISTERED>
« Last Edit: September 05, 2009, 01:46:30 PM by Lil Robot »

I needed the minifig so I can put the straw in the first person view, but make sure it doesn't get in the way.
Just do trial and error runs.

Move it a little bit.. Bring it in-game. Test..
Move it a little bit more.. Etc.

That's what i do.

Make the cylinders have less sides and stacks.

I completely remade the bottle and straw. Later I might make a headset since there isn't one yet :P
This hat is almost completely Blocko now. I just need a tut on materials.
I'm going to test it in-game now. Come to my server if you want to see the most recent version.
It will just be named "LilRobot's Test".
« Last Edit: September 05, 2009, 03:04:04 PM by Lil Robot »

Double Toast.
Help? When I /hat Bonk Helmet, it equips the regular hat, but it's assigned to equip Bonk.dts
Edit: Here's the script.
Code: [Select]
AddHAT("Bonk Helmet","Bonk Helm",0);

datablock ShapeBaseImageData(MinerImage)
{
shapeFile = "./SHAPES/Bonk.dts";
emap = true;
mountPoint = $HeadSlot;
offset = "0 0.02 0.3";
eyeOffset = "0 0 0.4";
rotation = eulerToMatrix("0 0 0");
scale = "0.1 0.1 0.1";
doColorShift = false;
colorShiftColor = "0.392 0.196 0.0 1.000";
};

Code: [Select]
AddHAT("Bonk Helmet","Bonk Helm",0);

datablock ShapeBaseImageData(Bonk HelmImage)
{
shapeFile = "./SHAPES/Bonk.dts";
emap = true;
mountPoint = $HeadSlot;
offset = "0 0.02 0.3";
eyeOffset = "0 0 0.4";
rotation = eulerToMatrix("0 0 0");
scale = "0.1 0.1 0.1";
doColorShift = false;
colorShiftColor = "0.392 0.196 0.0 1.000";
};

Try now