Author Topic: Different Projectiles  (Read 891 times)

how do you make something(like the rocket launcer) shoot something different( like an arrow) i tryed making the projectile info in the RL scripts the arrow but it just made the RL shoot but nothing came out.

You must of done an input error.
The correct method is to change the projectile datablock specifier,(e.g rocketProjectileType = rocketProjectile;)  to another projectile datablock. (The name between the 'brackets' is the datablock).


Um, no. In the weapon Image, usually found below the Item Datablock, there is a variable called "projectile" and you need to set this to the projectile datablock name you wish to use. ProjectileType always stays as Projectile unless you're doing something advanced.

well.... this did work....as in what terror said

what you do is put the projectile name above projectile type then put the projectile name in casing

example    projectile = rocketlauncherprojectile
projectiletype = projectile


casing = rocketlaunchershelldebris

what you do is put the projectile name above projectile type then put the projectile name in casing

example    projectile = rocketlauncherprojectile
projectiletype = projectile


casing = rocketlaunchershelldebris
Look at the date before posting. This topic is over 1 year old. And the issue was clearly resolved already.

Look at the date before posting. This topic is over 1 year old. And the issue was clearly resolved already.

It's over two and a half years old.


oh sorry im new im still getting used to it

Did Badspot's "Topic Too Old" bump breaker break when he updated/upgraded the forums?