Ive been messing around adding some new output events for minigames
registerOutputEvent("minigame","SelfDamage", "bool 0");
function MinigameSO::SelfDamage(%minigame,%damage)
{
%minigame.selfDamage = %damage;
}
Sadly any events like these wont update the actual minigame GUI, how would you tell the Gui to alter the push buttons ect. when this event is called.
any thoughts?