Author Topic: Minigame Events  (Read 651 times)

Ive been messing around adding some new output events for minigames
Code: [Select]
registerOutputEvent("minigame","SelfDamage", "bool 0");
Code: [Select]
function MinigameSO::SelfDamage(%minigame,%damage)
{
%minigame.selfDamage = %damage;
}

Sadly any events like these wont update the actual minigame GUI, how would you tell the Gui to alter the push buttons ect. when this event is called.

any thoughts?

Oh thats a good idea, I want to see minigame inputs, like onplayerkill...

For like Exp pvp and stuff.