We're using Milkshape. Does that mean that we should export a .dsq for a weapon animation? That makes no sense. Other weapons have animations without .dsq files. We just need to know the scripting command for playing the animation.
No don't export the animations into .dsq.
The animations are played from the states in the image datablock, like this:
stateSequence[1] = "Ready";
and
stateSequence[NUMBER] = "Reload";
And etc.