Author Topic: V.C.E.  (Read 1181 times)

Sorry about Double post some reason my signature wasn't showing up, which makes my previous post make me sound like I'm mad. I hope it shows up in this one.

Code: [Select]
[0] [onActivate] [Self] [VCE_ifValue] [<var:player:sitting>] [==] [1] [1 2]
[1] [onVariableTrue] [Player] [Kill]
[2] [onVariableTrue] [Player] [playsound] [alarm.wav]

I freaking knew it was VCE_ifValue. VCE_modVariable just looked weird to me.

K Now I have another Question How do you Display a Variable. In the old Variables there was a output that would display variables, EX. OnActivate>Player>DisplayVar>[Gold] /// It would answer Gold is 58.  Is that possible on VCE V.5?

K Now I have another Question How do you Display a Variable. In the old Variables there was a output that would display variables, EX. OnActivate>Player>DisplayVar>[Gold] /// It would answer Gold is 58.  Is that possible on VCE V.5?

Sadly, no...I tried but I couldn't show my ores for my rpg D;

[0] [onActivate] [Client [ChatMessage] [Your client's "gold" variable has a value of <var:client:gold>.]
If the client's gold was equal to 58 it would say this:"Your client's variable "gold" has a value of 58."

Read the manual thoroughly. It explains all this stuff.

So... OnActivate>Self>VCE_IfValue <Var:player:Sitting> = 1
OnVariableTrue>Player>Whatever.
Code: [Select]
[0] [onActivate] [Self] [VCE_ifValue] [<var:player:sitting>] [==] [1] [1 2]
[1] [onVariableTrue] [Player] [Kill]
[2] [onVariableTrue] [Player] [playsound] [alarm.wav]
So..... His worked but mine didnt, even though they are the same? Wtf.



Anyway, yeah. The manual explains almost anything you need to know.

Check the manual, it explains more in there.
Mine didn't come with one. o_O

Mine didn't come with one. o_O
Are you sure it should be there unless you took it out of the Scripting.