Author Topic: Animations  (Read 584 times)

I was wondering how I create animations with either Blender or Wings 3D, To set the tone for you: I have shuttle, I need the Fuel Tank and The Rocket Boosters to fall off on a bindable key command, Example: (Ingame) I hit the "A" Key, Then the Fuel Tank Falls off onto the ground, It can disappear or just sit there, I need them so they wont respawn onto the vehicle until the vehicle itself is respawned.
 Thanks for all the time, And thanks for taking the time to read this, I appreciate and amount of help I get small or large, I hope my words didnt confuse you and you understand what I mean.

-disregard this post, space guy is right-
« Last Edit: October 15, 2009, 02:39:43 PM by Chrono »

Hide nodes and debris shapes. No need for extra bots. Something akin to the Jeep Explosion which creates flying tyres that disappear after a few seconds.

So onactivate Hide nodes and debris shape? in the script. Would this reuire a seperate model for the Fuel Tank and Boosters off the Shuttle? Idk if that makes sense Im working to figure out my question.

Look at the Box Truck from v8 if you have it to see how to trigger things when you press 'jump' in a vehicle.
Look at the Jeep vehicle for how to make the projectile/explosion/debris datablocks.
Look at my Raycasting Weapons script (.880 rifle, TF2 weapons, OSR) for how to spawn a projectile and have it instantly explode.

Look at the Box Truck from v8 if you have it to see how to trigger things when you press 'jump' in a vehicle.
Look at the Jeep vehicle for how to make the projectile/explosion/debris datablocks.
Look at my Raycasting Weapons script (.880 rifle, TF2 weapons, OSR) for how to spawn a projectile and have it instantly explode.

Thanks alot.