Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x600x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 1024x600x16@60hz (fs)...
Changing the display settings to 1024x600x16@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: Intel
Renderer: Intel 945GM
Version: 1.4.0 - Build 7.14.10.4926
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 4.000000)
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
WGL_EXT_swap_control
ARB_occlusion_query
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x600x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 1024x600x16@60hz (fs)...
Changing the display settings to 1024x600x16@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: Intel
Renderer: Intel 945GM
Version: 1.4.0 - Build 7.14.10.4926
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 4.000000)
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
WGL_EXT_swap_control
ARB_occlusion_query
According to this, you reset the resolution like 3 times in a row. Why?