Author Topic: Door and Color Set Help!!  (Read 819 times)

How do you set a door so only certain people can go through for instance people on full trust can only go through? Also how do you change the color set for a server your hosting? I have downloaded a new one and don't know how to change it for the original one.

I figured out the color set thing by downloading return to blockland but now it made every thing I build or load bricks black. I set it back to the original color set too but it is still black. How can make it so I can color bricks again and see the loaded ones in color again? (Still Need Door Help!) OH PLEAZ help!! :.( !!!   DX

Post Console.log for the black Brick thing...

For the Door
1: Wrench it.
2: Click Events.
3: In all those lines of codes there should be something like "Unrestricted"
4: Click on that and then a menu pops up
5: In that menu is all sorts of stuff like, Trust lvl 1, Admin, Super-Admin, choose the one that suits your needs best!
Done!

Where do I post console log? And Thanx so much for the door thing!!

Here?  I will post it....

Code: [Select]
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x600x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 1024x600x16@60hz (fs)...
Changing the display settings to 1024x600x16@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel 945GM
  Version: 1.4.0 - Build 7.14.10.4926
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 4.000000)
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  ARB_occlusion_query

Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x600x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 1024x600x16@60hz (fs)...
Changing the display settings to 1024x600x16@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel 945GM
  Version: 1.4.0 - Build 7.14.10.4926
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 4.000000)
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  ARB_occlusion_query
 
According to this, you reset the resolution like 3 times in a row. Why?

DAMMIT, NO MODIFY BITTON.

I re-read what i posted above, its only 2 times, you reset, still though, the question. Why did you reset the resolution twice in a couple of seconds?

If your bricks are all black then the color set must have messed up somehow. All you need to do is go to Blockland/config/server and delete colorSet.txt and then re-open Blockland and it'll restore the default color set for you.