Author Topic: Skateboard Problem  (Read 390 times)

Hi guys today i was planning to release my skateboard and i told to gravity_cat to script it but something is going wrong!

Heres The Script If you find something wrong notify me here by telling me what to change oh btw i thought if at start tires is wrong because i have a file wheels on the model
Script:
//########## Skateboard

//###Tires

datablock WheeledVehicleTire(SkateboardTire)
{
  shapeFile = "./skateboardwheel.dts";
  mass = 1;
  radius = 0.1;
  staticFriction = 5;
  kineticFriction = 5;
  restitution = 0.5;
  lateralForce = 18000;
  lateralDamping = 4000;
  lateralRelaxation = 0.01;
  longitudinalForce = 14000;
  longitudinalDamping = 2000;
  longitudinalRelaxation = 0.01;
};

//### Springs

datablock WheeledVehicleSpring(SkateboardSpring)
{
  length = 0.1;
  force = 5000;
  damping = 500;
  antiSwayForce = 20;
};

//### Effects

datablock ParticleData(SkateboardSmokeParticle)
{
  dragCoefficient = 8;
  gravityCoefficient = 0;
  inheritedVelFactor = 0.2;
  constantAcceleration = 0;
  lifetimeMS = 500;
  lifetimeVarianceMS = 200;
  textureName = "base/data/particles/cloud";
  spinSpeed = 10;
  spinRandomMin = -50;
  spinRandomMax = 50;
  colors[0] = "0.2 0.2 0.2 0.5";
  colors[1] = "0.4 0.4 0.4 0";
  sizes[0] = 2;
  sizes[1] = 4;
  useInvAlpha = true;
};

datablock ParticleEmitterData(SkateboardSmokeEmitter)
{
  uiName = "";
  ejectionPeriodMS = 50;
  periodVarianceMS = 25;
  ejectionVelocity = 2;
  velocityVariance = 1;
  ejectionOffset = 0;
  thetaMin = 89;
  thetaMax = 90;
  phiReferenceVel = 0;
  phiVariance = 360;
  overrideAdvance = false;
  particles = "SkateboardSmokeParticle";
  useEmitterColors = true;
};

datablock DebrisData(SkateboardTireDebris)
{
  shapeFile = "./skateboardwheel.dts";
  emitters = "SkateboardSmokeEmitter";
  lifetime = 2;
  minSpinSpeed = -360;
  maxSpinSpeed = 360;
  elasticity = 0.5;
  friction = 0.2;
  numBounces = 3;
  staticOnMaxBounce = true;
  snapOnMaxBounce = false;
  fade = true;
  gravModifier = 2;
};

datablock ExplosionData(SkateboardExplosion : vehicleExplosion)
{
  debris = SkateboardTireDebris;
  debrisNum = 4;
  debrisNumVariance = 0;
  debrisPhiMin = 0;
  debrisPhiMax = 360;
  debrisThetaMin = 40;
  debrisThetaMax = 85;
  debrisVelocity = 15;
  debrisVelocityVariance = 5;
};

datablock ProjectileData(SkateboardExplosionProjectile : vehicleExplosionProjectile)
{
  uiName = "";
  directDamage = 0;
  radiusDamage = 0;
  damageRadius = 0;
  explosion = SkateboardExplosion;
  directDamageType = $DamageType::vehicleExplosion;
  radiusDamageType = $DamageType::vehicleExplosion;
  explodeOnDeath = 1;
  armingDelay = 0;
  lifetime = 0;
};

datablock DebrisData(SkateboardDebris)
{
  shapeFile = "./Skateboard.dts";
  emitters = "SkateboardSmokeEmitter";
  lifetime = 3;
  minSpinSpeed = -500;
  maxSpinSpeed = 500;
  elasticity = 0.5;
  friction = 0.2;
  numBounces = 1;
  staticOnMaxBounce = true;
  snapOnMaxBounce = false;
  fade = true;
  gravModifier = 2;
};

datablock ExplosionData(SkateboardFinalExplosion : vehicleFinalExplosion)
{
  debris = SkateboardDebris;
  debrisNum = 1;
  debrisNumVariance = 0;
  debrisPhiMin = 0;
  debrisPhiMax = 360;
  debrisThetaMin = 0;
  debrisThetaMax = 20;
  debrisVelocity = 20;
  debrisVelocityVariance = 5;
};

datablock ProjectileData(sabreFinalExplosionProjectile : vehicleFinalExplosionProjecti le)
{
  uiName = "";
  directDamage = 0;
  radiusDamage = 0;
  damageRadius = 0;
  explosion = sabreFinalExplosion;
  directDamageType = $DamageType::vehicleExplosion;
  radiusDamageType = $DamageType::vehicleExplosion;
  explodeOnDeath = 1;
  armingDelay = 0;
  lifetime = 0;
};

//### Vehicle

datablock WheeledVehicleData(SkateboardVehicle)
{
  uiName = "Skateboard";
  category = "Vehicles";
  displayName = "";
  shapeFile = "./Skateboard.dts";
  emap = true;
  minMountDist = 1;
  numMountPoints = 1;
  mountThread[0] = "stand";
  numWheels = 4;
  engineTorque = 1000;
  engineBrake = 500;
  brakeTorque = 1000;
  maxWheelSpeed = 15;
  maxDamage = 30;
  destroyedLevel = 30;
  speedDamageScale = 1.04;
  collDamageThresholdVel = 20;
  collDamageMultiplier = 0.02;
  massCenter = "0 0 0";
  maxSteeringAngle = 0.6;
  integration = 4;
  cameraRoll = false;
  cameraMaxDist = 8;
  cameraOffset = 6;
  cameraLag = 0;
  cameraDecay = 0.75;
  cameraTilt = 0.4;
  collisionTol = 0.1;
  contactTol = 0.1;
  useEyePoint = false;
  defaultTire = SkateboardTire;
  defaultSpring = SkateboardSpring;
  mass = 5;
  density = 5;
  drag = 1.6;
  bodyFriction = 0.6;
  bodyRestitution = 0.6;
  minImpactSpeed = 5;
  softImpactSpeed = 5;
  hardImpactSpeed = 10;
  groundImpactMinSpeed = 10;
  rollForce = 900;
  yawForce = 600;
  pitchForce = 1000;
  rotationalDrag = 0.2;
  steeringAutoReturn = true;
  steeringAutoReturnRate = 0.9;
  steeringAutoReturnMaxSpeed = 10;
  steeringUseStrafeSteering = true;
  steeringStrafeSteeringRate = 0.1;
  maxEnergy = 100;
  jetForce = 3000;
  minJetEnergy = 30;
  jetEnergyDrain = 2;
  splash = vehicleSplash;
  splashVelocity = 4;
  splashAngle = 67;
  splashFreqMod = 300;
  splashVelEpsilon = 0.6;
  bubbleEmitTime = 1.4;
  splashEmitter[0] = vehicleFoamDropletsEmitter;
  splashEmitter[1] = vehicleFoamEmitter;
  splashEmitter[2] = vehicleBubbleEmitter;
  mediumSplashSoundVelocity = 10;
  hardSplashSoundVelocity = 20;
  exitSplashSoundVelocity = 5;
  justcollided = 0;
  rideable = true;
  lookUpLimit = 0.65;
  lookDownLimit = 0.45;
  paintable = true;
  damageEmitter[0] = VehicleBurnEmitter;
  damageEmitterOffset[0] = "0 0 0";
  damageLevelTolerance[0] = 0.99;
  damageEmitter[1] = VehicleBurnEmitter;
  damageEmitterOffset[1] = "0 0 0";
  damageLevelTolerance[1] = 1;
  numDmgEmitterAreas = 1;
  initialExplosionProjectile = SkateboardExplosionProjectile;
  initialExplosionOffset = 0;
  burnTime = 4000;
  finalExplosionProjectile = SkateboardFinalExplosionProje ctile;
  finalExplosionOffset = 0.5;
  minRunOverSpeed = 4;
  runOverDamageScale = 8;
  runOverPushScale = 1.2;
  protectPassengersBurn = false;
  protectPassengersRadius = false;
  protectPassengersDirect = false;
};

Oh by the way the problem is that the skateboard cant spawn!

Edit:I Found whats the problem when it spawns it accelerates and it goes at air
can someone fix that bug>?

Edit:I Found whats the problem when it spawns it accelerates and it goes at air
can someone fix that bug>?

Edit:And when it goes at earth i cant drive it

A few things: you can put the code in code brackets so it's not yucky.
Code: [Select]
The code button looks like the # symbol in a piece of paper.Also,The reason why it flys into the air is probably because it has too low of a mass.

and shouldn't this go into coding help?