Here. Since Daleks don't can't jump and stuff, Il just do something.
am_activate1 - Activation
am_activate2 - Flailing arms
am_armattack - Attacking with the right hand
am_armreadyboth - Both arms out (Looks like /hug)
am_armreadyleft - Left arm out
am_armreadyright - Right arm out
am_death - Death Animation
am_fall - Falling Animation
am_headside - Freelook
am_land - When you hit the ground hard
am_leftrecoil - Moving the left hand up
am_plant - Planting a brick
am_root - Null Thread, there is no animation
am_rotCW - Turning clockwise
am_rotCCW - Turning counter clockwise
am_run - Running
am_side - Moving from side to side
am_spearReady - Charging the spear
am_spearThrow - Throwing the spear
am_talk - Talking animation
am_undo - Hitting Ctrl+Z (The shaking head thing)
am_wrench - Wrenching Animation
am_headup - Used when model requires neck usage; tilts the head up
There are the things we need.
am_shiftAway - Shifting the ghostbrick away from you
am_shiftDown - Shifting the ghostbrick downwards
am_shiftLeft - Shifting the ghostbrick to the left
am_shiftRight - Shifting the ghostbrick to the right
am_shiftTo - Shifting the ghostbrick towards you
am_shiftUp - Shifting the ghostbrick upwards
am_sit - Sitting
am_walk - Walking Animation
am_jump - Jumping Animation
am_crouch - crouching
am_crouchback - moving backwards while crouching
am_crouchrun - moving forwars while crouching
am_crouchside - Moving from side to side while crouching
am_look - Spins the torso on the X axis; used for pitch camera adjustment
am_standJump - Jumping while standing still
am_back - moving backwards
And there are the things we don't.