Author Topic: Zero Gravity with vehicles?  (Read 1523 times)

I sense an Ender's Game battle room DM wanting to be made.

I sense an Ender's Game battle room DM wanting to be made.
Damnit, we've been caught.  Memory1 and I are making just that.  No stealing please. :D

Double Toast: 

When I use the item, I get this in the console:
Quote from: console.log
setWheelTire: wheel index out of bounds, vehicle has 36725256 hubs
setWheelTire: wheel index out of bounds, vehicle has 36725256 hubs
setWheelTire: wheel index out of bounds, vehicle has 36725256 hubs
setWheelTire: wheel index out of bounds, vehicle has 36725256 hubs
setWheelSpring: wheel index out of bounds, vehicle has 36725256 hubs
setWheelSpring: wheel index out of bounds, vehicle has 36725256 hubs
setWheelSpring: wheel index out of bounds, vehicle has 36725256 hubs
setWheelSpring: wheel index out of bounds, vehicle has 36725256 hubs

Wtf?  Help?

Set the amount of wheels to 0 in the script?

Set the amount of wheels to 0 in the script?
right now, the script has no wheel numbers set.  So I would add "numWheels = 0;"?

Didn't work.
« Last Edit: January 22, 2010, 07:35:35 PM by Gadgethm »

Double Toast again.

Fixed the last problem, now I have a few things to tweak, then it's ready!  One fundamental problem though (I don't have a clue on how to fix this), is that vehicles are not affected by Zero Gravity.  How can I fix this?