Author Topic: Placing buildings on maps  (Read 793 times)

My map - grassland ridge has been updated to v3 but I really wanted a hut in it near the river...
I made a nice model, but tried it both with a bounding box and without one, and with I couldn't get near it and without, i fell thru it...
I know maps like GSF stuff use it loads, but how do you place huts and things that you go in onto maps?


SOLVED

Problem 2
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I made a hut in Torque constructor and exported it, but when I came to put it in the map, it said: (extract from console.log)

Interior::read: incompatible file version found.
Unable to read detail level 0 in interior resource
Unable to load interior: Add-Ons/Map_GrasslandRidge/hut.dif
editor/EditorGui.cs (1199): Register object failed for object (null) of class InteriorInstance.
Interior::read: incompatible file version found.
Unable to read detail level 0 in interior resource
Unable to load interior: Add-Ons/Map_GrasslandRidge/hut.dif
editor/EditorGui.cs (1199): Register object failed for object (null) of class InteriorInstance.

The hut wouldn't load into the map...why?
« Last Edit: February 07, 2010, 03:53:20 AM by Corbiere »

You have to make one in torque constructor.

You have to make one in torque constructor.

Oh...Is it complicated

It's much like Valve's Hammer.
Fairly easy to use.

Thanks...locking


Unlocked
« Last Edit: February 07, 2010, 03:53:41 AM by Corbiere »


Quote from RTB Forums, Constructor Guide by Antares:
Quote from: Antares
First save your Torque Constructor model, and close the scene of your model to make everything solid. Open the scene again modelname.csx. Go to FILE -> EXPORT AS LEGACY DIF -> Make a new map MyFirstModels, give your dif model a name and hit the SAVE button.

Do your google search.
RTB Topic
« Last Edit: February 10, 2010, 02:34:27 AM by goz3rr »