Author Topic: How do I make projectiles animated [Blender]  (Read 1631 times)

Example: the rocket from the Rocket Launcher. It twists when fired. How do I do this?

Two reasons why i wont help you:
1. I dont know how to do it.
2. You diddnt help me.

Example: the rocket from the Rocket Launcher. It twists when fired. How do I do this?
The rotation is a animation in the rocket.dts

So, simply make a rotating animation for your projectile.
There are several, if not many animation tutorials on youtube.
Google it first, Then youtube, then ask here.

The rotation is a animation in the rocket.dts

So, simply make a rotating animation for your projectile.
There are several, if not many animation tutorials on youtube.
Google it first, Then youtube, then ask here.
I KNOW how to animate in Blender. My helicopter has 3 different ones. I've made the animation of the projectile spinning, but it isn't working. There must be some special name for the animation inside, because there isn't any special coding in the Rocket Launcher rocket datablocks. I know you use Milkshape, so you can't help me much. I've already googled it.

Two reasons why i wont help you:
1. I dont know how to do it.
2. You diddnt help me.
Real mature...

There must be some special name for the animation inside, because there isn't any special coding in the Rocket Launcher rocket datablocks.
Oh, you should have restated your question better then.  :cookieMonster:

The animations in the rocket projectile are
"maintain"
and
"activate"

"maintain" is the spinning animation.
Try naming it that.

Ah most excellent. I'll try that. Thanks!

I thought this was done in the script?

Under some value near projectile velocity.

Guess I was wrong o.o"

No, although it is somewhat easy to animate. Bones, bones, and some bones.