I am making a bomb that you plant on a wall using an edit of the sticky bomb launcher for use in my server. The problem is, the static shape that sticks to the wall always faces the same direction. No matter where I put it. I want it so it will face away from the wall you planted it on. Here is the plant code.
function Projectile::spawnC4Bomb(%obj,%col,%fade,%pos,%normal)
{
%type = %col.getType();
if((!(%type & $TypeMasks::fxBrickObjectType) && !(%type & $Typemasks::StaticObjectType) && !(%type & $TypeMasks::TerrainObjectType)))
return;
if(%col.getType() & $TypeMasks::StaticShapeObjectType && %col.getDatablock() == C4Static.getID())
return;
%player = %obj.client.player;
if(!isObject(%player))
return;
if(!isObject(%player.C4BombSet))
%player.C4BombSet = new SimSet();
%pos = vectorAdd(%pos,vectorScale(%normal,0.15));
%rot = rotFromTransform(%obj.getTransform());
%scaleFactor = getWord(%obj.getScale(),2);
%s = new StaticShape()
{
dataBlock = C4Static;
position = %pos;
rotation = %rot;
normal = %normal;
client = %obj.client;
sourceObject = %obj.sourceObject;
fireTime = %obj.fireTime;
};
MissionCleanup.add(%s);
%s.setScale(%scaleFactor SPC %scaleFactor SPC %scaleFactor);
%player.C4BombSet.add(%s);
%s.set = %obj.C4BombSet;
if(isObject(%player.client))
{
if(isObject(%player.client.minigame) && %player.client.tdmTeam != -1 && %player.client.tdmTeam !$= "")
%col = getColorIDTable(%player.client.minigame.teamCol[%player.client.tdmTeam]);
else
%col = %player.client.chestColor;
}
else
%col = "1 1 1 1";
%s.setNodeColor("ALL",%col);
%obj.schedule(33,delete);
}