Author Topic: blbs not appearing/no collision  (Read 722 times)

Code: [Select]
4 6 15
SPECIAL

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1


0 0 0
4 6 15

------------------ Top Quads:
6

TEX:TOP
POSITION:
-1 3 6.5
1 3 6.5
1 2 6.5
-1 2 6.5
UV COORDS:
2 0
0 0
0 0
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:TOP
POSITION:
-2 2 7.5
2 2 7.5
2 1 7.5
-2 1 7.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:TOP
POSITION:
-2 1 4.5
2 1 4.5
2 0 4.5
-2 0 4.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:TOP
POSITION:
-2 0 1.5
2 0 1.5
2 -1 1.5
-2 -1 1.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:TOP
POSITION:
-2 -1 -1.5
2 -1 -1.5
2 -2 -1.5
-2 -2 -1.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:TOP
POSITION:
-2 -2 -4.5
2 -2 -4.5
2 -3 -4.5
-2 -3 -4.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
------------------ Bottom Quads:
2

TEX:BOTTOMLOOP
POSITION:
-2 -2 -7.5
2 -2 -7.5
2 -3 -7.5
-2 -3 -7.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMLOOP
POSITION:
-1 3 5.5
-1 2 5.5
1 2 5.5
1 3 5.5
UV COORDS:
1 1
1 1
1 1
1 1
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
------------------ North Quads:
5

TEX:SIDE
POSITION:
-1 3 6.5
-1 3 5.5
1 3 5.5
1 3 6.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:SIDE
POSITION:
2 2 7.5
1 2 7.5
1 2 4.5
2 2 4.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:SIDE
POSITION:
-1 2 7.5
-2 2 7.5
-2 2 4.5
-1 2 4.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:SIDE
POSITION:
1 2 7.5
-1 2 7.5
-1 2 6.5
1 2 6.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

TEX:SIDE
POSITION:
1 2 5.5
-1 2 5.5
-1 2 4.5
1 2 4.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1

------------------ East Quads:
0
------------------ South Quads:
1

TEX:SIDE
POSITION:
-2 1 7.5
2 1 7.5
2 1 4.5
-2 1 4.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
------------------ West Quads:
0
------------------ Omni Quads:
1

TEX:RAMP
POSITION:
-2 -2 7.5
2 -2 7.5
2 2 -7.5
-2 2 -7.5
UV COORDS:
0 0
0 1
1 1
1 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
Some of the faces on this one do not appear, but others do.  Also, it has no collision, you cant even hammer/wand it.
It should be a set of stairs, with a little 2x1 plate on the end to hole up a floor/next set of stairs etc.

It is not done, I have yet to do east and west sides, along with many south sides, but when I do them, they wont appear.

How do I fix this?  I have many others that have the same problem.

Not appearing = incorrect normals.
I'm having trouble visualising what you're making but I'm fairly sure that you're normals are incorrect anyway. On the south quads, all normals should be 0 -1 0 - on the north quads they should be 0 1 0. Then when it comes to making east and west, the normal should be 1 0 0 and -1 0 0. Normals are what tell the game what direction each face should be projected.
EDIT: And the no collision could because of the extra space between the collision count and the collison bounds.

Not appearing = incorrect normals.
I'm having trouble visualising what you're making but I'm fairly sure that you're normals are incorrect anyway. On the south quads, all normals should be 0 -1 0 - on the north quads they should be 0 1 0. Then when it comes to making east and west, the normal should be 1 0 0 and -1 0 0. Normals are what tell the game what direction each face should be projected.
EDIT: And the no collision could because of the extra space between the collision count and the collison bounds.
I did that, and now it crashes with the error "unknown texID '-1 2 6.5'"

then you're missing/have extra whitespace or something of that nature, or there's more/less quads then expected.

then you're missing/have extra whitespace or something of that nature
I can't find any. 
Other than:
Code: [Select]
------------------ Top Quads:
6
I don't know where to see how many it's expecting.

There's an extra line between North and East quadrilaterals.

There's an extra line between North and East quadrilaterals.
Thank you!  Now it works.

I finished making all the quads, but how do I make a special collision?